What are games? and why? These are the questions I wont be answering at this time. It’s Game of the Year.
Overlode head of multimedia picks his indie and AAA darlings of the year
Overlode alumnus Oisin adds even more to your backlog
With games coming out the walls, Jordan talks Kena: Bridge of Spirits and FIFA 22, Harry wonders how to improve Sable, and Danielle talks about some mobile game she played on the train.
Bizarre finds, incredible structures, some frustrating UX/UI, and gliding that will wear your screenshot button down to the bone
I spoke to the two-person development studio Shedworks about what to expect from Sable’s full release following an entrancing demo, and the inspirations behind it.