You awaken on a shoreline as a tiny fox with a stick. You don’t know who you are, what to do next, or how to do it. And yet, being given almost the opposite of assistance, you find yourself on a familiar adventure where everything slots into place.
OlliOlli World review
While I adore the skating, OlliOlli World should be remembered for its vibrancy, accessibility, and the setting it builds around you.
We should copy Mario Odyssey, not Breath of the Wild
While Breath of the Wild had more cultural impact, Super Mario Odyssey is a better blueprint for the future.
Harry Mitchell’s top games of 2021
Overlode head of multimedia picks his indie and AAA darlings of the year
First-person shooters should get a lot weirder
In a genre of adult themes and nasty stereotypes, FPS could and should experiment with something new.
The ticking time bomb of Dead By Daylight, and its genre
Is Dead By Daylight the only hope for the asymmetric genre, or is it flawed at its core?
“I had to become a UX specialist overnight”: Deathloop campaign director explains the loop
Arkane campaign director Dana Nightingale breaks down her role in Deathloop, how its loop was made, and what they wanted to do differently.
Is Far Cry 6 in need of revolution?
With mindless rants being the topic of this week, Harry disliked Jett: The Far Shore, Jordan and Harry fight over Far Cry 6, and Dani gives her thoughts on Halo: Infinite multiplayer.
Jett: The Far Shore review
Without satisfying flying, sci-fi eye candy, interesting encounters, or any connection with my own species, I was dragged on a journey I wish I could leave.
eFootball went as disastrously as expected
Dani finds a new favourite in The Artful Escape, Jordan breaks down Konami’s PES successor, Harry explains the Playmobil movie plot, and the whole gang lose their minds over taxidermy Pope mice, all-powerful Barcelona managers and Sony’s Jim Ryan as Mario.